Starting map

Wh40k_camp_map

Mountains, ruins, forests and roads are represented for the purpose of defining the terrain if a battle were to take place in them. Movement in all these hexes is the same as movement thru open terrain with the exception of roads. Roads allow for double movement (2 hexes per turn).
 
For logostics structures I used the familiar starcraft buildings. If you don't recognize them then i suggest you use google and learn them.
 
Academy (represented by a terran academy):
Academy facilities enable the rapid rearmament of HQ units; each academy allows the restoration of one such unit that was wiped out in battle. Semi-conventional armies may not use conventional academies, and vice versa.
 
Starport (represented by a terran starport):
Spaceports are usable by all conventional and semi-conventional armies. New companies that arrive from off-world are deployed on the spaceport or in the adjacent hex. A Spaceport also counts as an Airport.
 
Airport (represented by a control tower add-on for a starport):
Airports are facilities that cannot handle orbital landing craft but are still able to effect the logistical transport of troops and supplies. Any company that takes a Movement stance and begins its turn on an Airport hex may move to any other Airport hex controlled by that player. Furthermore, Airports allow the rapid rearmament of Troops units; each airport allows the restoration of one Troops unit that was wiped out in battle, or two reduced below half-strength.
 
Factory (represented by a terran factory):
Factory facilities enable the rapid rearmament of Heavy Support, Fast Attack, and Elite units; each factory allows the restoration of one such unit that was wiped out in battle. Semi-conventional armies may not use conventional factories, and vice versa; a production facility for Eldar Falcons would be entirely unsuited to producing Land Raiders. A force may not have more factories than it had initial Combat companies.
 
Rail (not yet represented, they will be created by engineer companies):
Combat companies connected to a logistical territory by a continuous line of Rail hexes count as being in the hex adjacent to that territory, and benefit from its logistical bonus.